DRG-Femboy-Voice/Source/FSD/Public/TreasureBoxAnimInstance.h
2025-04-15 12:39:31 -07:00

29 lines
908 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Animation/AnimInstance.h"
#include "TreasureBoxAnimInstance.generated.h"
UCLASS(Blueprintable, NonTransient)
class UTreasureBoxAnimInstance : public UAnimInstance {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float BuildProgress;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float PhysicsAlpha;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool IsTreasureAvailable;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool IsLeftInserted;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool IsRightInserted;
public:
UTreasureBoxAnimInstance();
};