27 lines
699 B
C++
Executable file
27 lines
699 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "TrackedStatInfo.generated.h"
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class UDataAsset;
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class UMissionStat;
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class UTexture2D;
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USTRUCT(BlueprintType)
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struct FTrackedStatInfo {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UMissionStat* Stat;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText Name;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UTexture2D> Image;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UDataAsset* assetReference;
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FSD_API FTrackedStatInfo();
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};
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