DRG-Femboy-Voice/Source/FSD/Public/TrackedStatInfo.h
2025-04-15 12:39:31 -07:00

27 lines
699 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "TrackedStatInfo.generated.h"
class UDataAsset;
class UMissionStat;
class UTexture2D;
USTRUCT(BlueprintType)
struct FTrackedStatInfo {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UMissionStat* Stat;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText Name;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<UTexture2D> Image;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UDataAsset* assetReference;
FSD_API FTrackedStatInfo();
};