DRG-Femboy-Voice/Source/FSD/Public/TrackBuilderItem.h
2025-04-15 12:39:31 -07:00

84 lines
3 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "UObject/NoExportTypes.h"
#include "AnimatedItem.h"
#include "EPlaceableObstructionType.h"
#include "PlaceableInterface.h"
#include "Templates/SubclassOf.h"
#include "TrackBuilderItem.generated.h"
class ATrackBuilderSegment;
class UCrosshairAggregator;
class UTrackBuilderConnectPoint;
class UTrackBuilderUsable;
UCLASS(Abstract, Blueprintable)
class FSD_API ATrackBuilderItem : public AAnimatedItem, public IPlaceableInterface {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UCrosshairAggregator* CrosshairAggregator;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EPlaceableObstructionType ObstructionType;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector ObstructionLocation;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector GroundNormal;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<ATrackBuilderSegment> DefaultSegmentType;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, ReplicatedUsing=OnRep_NextSegment, meta=(AllowPrivateAccess=true))
ATrackBuilderSegment* NextSegment;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, Transient, meta=(AllowPrivateAccess=true))
bool bIsPlacingSegment;
public:
ATrackBuilderItem();
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
UFUNCTION(BlueprintCallable)
void UpdatePlacement(const FTransform& InTransform, UTrackBuilderConnectPoint* InConnectPoint, bool bPlacementValid, bool InUpdateServer);
protected:
UFUNCTION(BlueprintCallable, Server, Unreliable)
void ServerUpdatePlacement(const FTransform& InTransform, const bool bPlacementValid, UTrackBuilderConnectPoint* InConnectPoint);
UFUNCTION(BlueprintCallable, Reliable, Server)
void ServerFinishPlacement(const FTransform& FinalLocation, UTrackBuilderConnectPoint* ConnectPoint);
UFUNCTION(BlueprintCallable, Reliable, Server)
void ServerCancelPlacement();
UFUNCTION(BlueprintCallable, Reliable, Server)
void ServerBeginPlaceSegment(UTrackBuilderUsable* InUsable);
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void ReceiveBeginPlaceSegment();
UFUNCTION(BlueprintCallable)
void OnRep_NextSegment();
public:
UFUNCTION(BlueprintCallable, BlueprintPure)
TSubclassOf<ATrackBuilderSegment> GetSegmentType() const;
UFUNCTION(BlueprintCallable)
void FinishPlacement(const FTransform& FinalLocation, UTrackBuilderConnectPoint* ConnectPoint);
UFUNCTION(BlueprintCallable)
void CancelPlacement();
UFUNCTION(BlueprintCallable, BlueprintPure)
FVector AdjustInitialLocation(const FVector& Location) const;
// Fix for true pure virtual functions not being implemented
};