DRG-Femboy-Voice/Source/FSD/Public/TimedSpecialEventSpawner.h
2025-04-15 12:39:31 -07:00

41 lines
1.2 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "SpecialEventSpawner.h"
#include "TimedSpecialEventSpawner.generated.h"
class AActor;
class UObject;
UCLASS(Blueprintable, EditInlineNew)
class UTimedSpecialEventSpawner : public USpecialEventSpawner {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<UObject*> BlockStack;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftClassPtr<AActor> EventActor;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MinTime;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MaxTime;
public:
UTimedSpecialEventSpawner();
UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
static void UnblockEventSpawn(UObject* blocker);
UFUNCTION(BlueprintCallable)
void SpawnEvent() const;
UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
static void BlockEventSpawn(UObject* blocker);
UFUNCTION(BlueprintCallable, BlueprintPure)
bool AreEventSpawnsBlocked() const;
};