DRG-Femboy-Voice/Source/FSD/Public/ThornsPerkComponent.h
2025-04-15 12:39:31 -07:00

32 lines
917 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "DamageData.h"
#include "FloatPerkComponent.h"
#include "Templates/SubclassOf.h"
#include "ThornsPerkComponent.generated.h"
class UDamageClass;
class UStatusEffect;
UCLASS(Abstract, Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UThornsPerkComponent : public UFloatPerkComponent {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UDamageClass* DamageClass;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float CoolDown;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<UStatusEffect> ThornsSTE;
public:
UThornsPerkComponent();
protected:
UFUNCTION(BlueprintCallable)
void OnHit(float Damage, const FDamageData& DamageData, bool anyHealthLost);
};