DRG-Femboy-Voice/Source/FSD/Public/TerrainSpawnDebrisOperationData.h
2025-04-15 12:39:31 -07:00

26 lines
722 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "TerrainSpawnDebrisOperationData.generated.h"
class UDebrisMesh;
USTRUCT(BlueprintType)
struct FTerrainSpawnDebrisOperationData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 OperationNumber;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector Pos;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Radius;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UDebrisMesh* Debris;
FSD_API FTerrainSpawnDebrisOperationData();
};