DRG-Femboy-Voice/Source/FSD/Public/TerrainScannerSplineMesh.h
2025-04-15 12:39:31 -07:00

35 lines
1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Components/SplineMeshComponent.h"
#include "TerrainScannerSplineMesh.generated.h"
class UHealthComponentBase;
UCLASS(Blueprintable, EditInlineNew, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class FSD_API UTerrainScannerSplineMesh : public USplineMeshComponent {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bVisibleAtBeginPlay;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bHideOnDeath;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bUseFogOfWar;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool bVisibleOnScanner;
public:
UTerrainScannerSplineMesh();
UFUNCTION(BlueprintCallable)
void SetVisibleOnScanner(bool InShowOnScanner);
protected:
UFUNCTION(BlueprintCallable)
void OnOwnerDeath(UHealthComponentBase* InHealthComponent);
};