35 lines
1 KiB
C++
Executable file
35 lines
1 KiB
C++
Executable file
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "Components/SplineMeshComponent.h"
|
|
#include "TerrainScannerSplineMesh.generated.h"
|
|
|
|
class UHealthComponentBase;
|
|
|
|
UCLASS(Blueprintable, EditInlineNew, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
|
|
class FSD_API UTerrainScannerSplineMesh : public USplineMeshComponent {
|
|
GENERATED_BODY()
|
|
public:
|
|
protected:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bVisibleAtBeginPlay;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bHideOnDeath;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bUseFogOfWar;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
bool bVisibleOnScanner;
|
|
|
|
public:
|
|
UTerrainScannerSplineMesh();
|
|
UFUNCTION(BlueprintCallable)
|
|
void SetVisibleOnScanner(bool InShowOnScanner);
|
|
|
|
protected:
|
|
UFUNCTION(BlueprintCallable)
|
|
void OnOwnerDeath(UHealthComponentBase* InHealthComponent);
|
|
|
|
};
|
|
|