DRG-Femboy-Voice/Source/FSD/Public/TerrainPlacementComponent.h
2025-04-15 12:39:31 -07:00

36 lines
1.1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Components/SceneComponent.h"
#include "DebrisCapsule.h"
#include "EDebrisColliderType.h"
#include "TerrainPlacementBox.h"
#include "TerrainPlacementComponent.generated.h"
class AProceduralSetup;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class FSD_API UTerrainPlacementComponent : public USceneComponent {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FTerrainPlacementBox> TerrainCheckers;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EDebrisColliderType CapsuleType;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FDebrisCapsule Capsule;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
int32 BlockerIDHack;
UTerrainPlacementComponent();
UFUNCTION(BlueprintCallable)
void RemoveBlockers();
UFUNCTION(BlueprintCallable)
void AddBlockers(AProceduralSetup* ProceduralSetup, const FTransform& Transform);
};