36 lines
1.1 KiB
C++
Executable file
36 lines
1.1 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "Components/SceneComponent.h"
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#include "DebrisCapsule.h"
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#include "EDebrisColliderType.h"
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#include "TerrainPlacementBox.h"
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#include "TerrainPlacementComponent.generated.h"
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class AProceduralSetup;
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class FSD_API UTerrainPlacementComponent : public USceneComponent {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FTerrainPlacementBox> TerrainCheckers;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EDebrisColliderType CapsuleType;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FDebrisCapsule Capsule;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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int32 BlockerIDHack;
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UTerrainPlacementComponent();
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UFUNCTION(BlueprintCallable)
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void RemoveBlockers();
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UFUNCTION(BlueprintCallable)
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void AddBlockers(AProceduralSetup* ProceduralSetup, const FTransform& Transform);
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};
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