DRG-Femboy-Voice/Source/FSD/Public/TerrainMaterialsCollection.h
2025-04-15 12:39:31 -07:00

21 lines
595 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "TerrainMaterialsCollection.generated.h"
class UTerrainMaterial;
class UTerrainType;
UCLASS(Blueprintable, MinimalAPI)
class UTerrainMaterialsCollection : public UDataAsset {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<UTerrainMaterial*> Materials;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<UTerrainType*> TerrainTypes;
UTerrainMaterialsCollection();
};