21 lines
595 B
C++
Executable file
21 lines
595 B
C++
Executable file
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "Engine/DataAsset.h"
|
|
#include "TerrainMaterialsCollection.generated.h"
|
|
|
|
class UTerrainMaterial;
|
|
class UTerrainType;
|
|
|
|
UCLASS(Blueprintable, MinimalAPI)
|
|
class UTerrainMaterialsCollection : public UDataAsset {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
TArray<UTerrainMaterial*> Materials;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
TArray<UTerrainType*> TerrainTypes;
|
|
|
|
UTerrainMaterialsCollection();
|
|
};
|
|
|