DRG-Femboy-Voice/Source/FSD/Public/TerrainMaterialSettings.h
2025-04-15 12:39:31 -07:00

33 lines
1.1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "DecalData.h"
#include "TerrainMaterialSettings.generated.h"
class UTerrainMaterial;
UCLASS(Blueprintable, Const)
class UTerrainMaterialSettings : public UDataAsset {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, EditFixedSize, meta=(AllowPrivateAccess=true))
TArray<FDecalData> TwoHits;
UPROPERTY(BlueprintReadWrite, EditAnywhere, EditFixedSize, meta=(AllowPrivateAccess=true))
TArray<FDecalData> ThreeHits;
UPROPERTY(BlueprintReadWrite, EditAnywhere, EditFixedSize, meta=(AllowPrivateAccess=true))
TArray<FDecalData> FourHits;
UPROPERTY(BlueprintReadWrite, EditAnywhere, EditFixedSize, meta=(AllowPrivateAccess=true))
TArray<FDecalData> FiveHits;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<UTerrainMaterial*> PlagueMaterials;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float InfectionIncreasePerPlagueHit;
UTerrainMaterialSettings();
};