33 lines
1.1 KiB
C++
Executable file
33 lines
1.1 KiB
C++
Executable file
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "Engine/DataAsset.h"
|
|
#include "DecalData.h"
|
|
#include "TerrainMaterialSettings.generated.h"
|
|
|
|
class UTerrainMaterial;
|
|
|
|
UCLASS(Blueprintable, Const)
|
|
class UTerrainMaterialSettings : public UDataAsset {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, EditFixedSize, meta=(AllowPrivateAccess=true))
|
|
TArray<FDecalData> TwoHits;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, EditFixedSize, meta=(AllowPrivateAccess=true))
|
|
TArray<FDecalData> ThreeHits;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, EditFixedSize, meta=(AllowPrivateAccess=true))
|
|
TArray<FDecalData> FourHits;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, EditFixedSize, meta=(AllowPrivateAccess=true))
|
|
TArray<FDecalData> FiveHits;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TArray<UTerrainMaterial*> PlagueMaterials;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float InfectionIncreasePerPlagueHit;
|
|
|
|
UTerrainMaterialSettings();
|
|
};
|
|
|