40 lines
2.4 KiB
C++
Executable file
40 lines
2.4 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "UObject/NoExportTypes.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "DeepPathFinderSize.h"
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#include "ESpecialDebrisType.h"
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#include "TerrainFunctionLibrary.generated.h"
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class UObject;
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class UTerrainMaterial;
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UCLASS(Blueprintable)
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class UTerrainFunctionLibrary : public UBlueprintFunctionLibrary {
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GENERATED_BODY()
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public:
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UTerrainFunctionLibrary();
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, meta=(WorldContext="WorldContextObject"))
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static bool GetDebrisTransformsInSphere(UObject* WorldContextObject, TArray<FMatrix>& outPositions, const FVector& Location, const float& Radius, const ESpecialDebrisType& debrisType, float minDistToOther, bool calcPriority);
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, meta=(WorldContext="WorldContextObject"))
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static TArray<FVector> GetAllNavPointsInSphere(UObject* WorldContextObject, FVector Origin, float Radius, DeepPathFinderSize pfSize, const FVector searchNormal, float maxDegreesToSearchNormal);
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, meta=(WorldContext="WorldContextObject"))
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static TArray<FVector> FindPath(UObject* WorldContextObject, FVector Origin, FVector Destination, DeepPathFinderSize pfSize);
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, meta=(WorldContext="WorldContextObject"))
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static void CreateExplosionCrater2(UObject* WorldContextObject, FVector Location, float CarveDiameter, float carveNoiseSize, float carveBurnThickness, FVector Normal, float NormalOffset, float NormalSqueeze, bool allowCustomBurntMaterial, bool DissolvePlatforms, UTerrainMaterial* overrideBurnedMaterial);
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, meta=(WorldContext="WorldContextObject"))
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static void CreateExplosionCrater(UObject* WorldContextObject, FVector Location, float CarveDiameter, float carveNoiseSize, float carveBurnThickness, bool allowCustomBurntMaterial, UTerrainMaterial* overrideBurnedMaterial);
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, meta=(WorldContext="WorldContextObject"))
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static int32 CountDebrisOfType(UObject* WorldContextObject, ESpecialDebrisType debrisType);
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, meta=(WorldContext="WorldContextObject"))
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static int32 CountDebrisInSphere(UObject* WorldContextObject, FVector Location, float Radius, ESpecialDebrisType debrisType);
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};
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