44 lines
1.5 KiB
C++
Executable file
44 lines
1.5 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "Components/SceneComponent.h"
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#include "PointRemovedEventDelegate.h"
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#include "TerrainDetectInterface.h"
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#include "TerrainDetectComponent.generated.h"
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class UTerrainDetectComponent : public USceneComponent, public ITerrainDetectInterface {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintAssignable, BlueprintCallable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FPointRemovedEvent OnPointRemoved;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool StartDetectOnBeginPlay;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool OnlyDetectOnServer;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool KillActorOnPointRemoved;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FVector ActiveDetectPos;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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int32 DetectorId;
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UTerrainDetectComponent();
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UFUNCTION(BlueprintCallable)
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void UpdateDetectLocation();
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UFUNCTION(BlueprintCallable)
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void StopDetect();
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UFUNCTION(BlueprintCallable)
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void StartDetect();
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// Fix for true pure virtual functions not being implemented
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};
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