34 lines
1,005 B
C++
Executable file
34 lines
1,005 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "TerminatorShoutState.generated.h"
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class USoundCue;
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USTRUCT(BlueprintType)
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struct FTerminatorShoutState {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName Name;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<USoundCue*> Shouts;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool Loop;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float MaxRandomShoutDelay;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float MinRandomShoutDelay;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool Interruptable;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool PreventSubsequentDuplicate;
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FSD_API FTerminatorShoutState();
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};
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