DRG-Femboy-Voice/Source/FSD/Public/TerminatorShoutState.h
2025-04-15 12:39:31 -07:00

34 lines
1,005 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "TerminatorShoutState.generated.h"
class USoundCue;
USTRUCT(BlueprintType)
struct FTerminatorShoutState {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName Name;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<USoundCue*> Shouts;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool Loop;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MaxRandomShoutDelay;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MinRandomShoutDelay;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool Interruptable;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool PreventSubsequentDuplicate;
FSD_API FTerminatorShoutState();
};