20 lines
493 B
C++
Executable file
20 lines
493 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "DamageCondition.h"
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#include "Templates/SubclassOf.h"
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#include "TargetSTEDamageCondition.generated.h"
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class UStatusEffect;
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UCLASS(Blueprintable, EditInlineNew)
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class UTargetSTEDamageCondition : public UDamageCondition {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<TSubclassOf<UStatusEffect>> StatusEffects;
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public:
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UTargetSTEDamageCondition();
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};
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