DRG-Femboy-Voice/Source/FSD/Public/StatusEffectSettings.h
2025-04-15 12:39:31 -07:00

21 lines
556 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "Templates/SubclassOf.h"
#include "StatusEffectSettings.generated.h"
class UStatusEffect;
UCLASS(Blueprintable)
class UStatusEffectSettings : public UDataAsset {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<UStatusEffect> EnemyOnFire;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<UStatusEffect> frozen;
UStatusEffectSettings();
};