DRG-Femboy-Voice/Source/FSD/Public/StatusAndStateDamageBonus.h
2025-04-15 12:39:31 -07:00

31 lines
914 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "DamageBonusBase.h"
#include "ETargetStateDamageBonusType.h"
#include "Templates/SubclassOf.h"
#include "StatusAndStateDamageBonus.generated.h"
class UDamageClass;
class UStatusEffect;
UCLASS(Blueprintable, EditInlineNew)
class UStatusAndStateDamageBonus : public UDamageBonusBase {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<TSubclassOf<UStatusEffect>> StatusEffects;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<ETargetStateDamageBonusType> TargetStates;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Bonus;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UDamageClass* DamageClass;
public:
UStatusAndStateDamageBonus();
};