31 lines
914 B
C++
Executable file
31 lines
914 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "DamageBonusBase.h"
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#include "ETargetStateDamageBonusType.h"
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#include "Templates/SubclassOf.h"
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#include "StatusAndStateDamageBonus.generated.h"
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class UDamageClass;
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class UStatusEffect;
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UCLASS(Blueprintable, EditInlineNew)
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class UStatusAndStateDamageBonus : public UDamageBonusBase {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<TSubclassOf<UStatusEffect>> StatusEffects;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<ETargetStateDamageBonusType> TargetStates;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float Bonus;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UDamageClass* DamageClass;
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public:
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UStatusAndStateDamageBonus();
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};
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