26 lines
744 B
C++
Executable file
26 lines
744 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "StateStats.generated.h"
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USTRUCT(BlueprintType)
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struct FStateStats {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float MaxAcceleration;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float MaxPawnSpeed;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float MinSlowdownAngle;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float MaxSlowdownAngle;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float MaxBreakingDeceleration;
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FSD_API FStateStats();
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};
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