23 lines
556 B
C++
Executable file
23 lines
556 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "EPawnStatType.h"
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#include "FloatPerkActivation.h"
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#include "StatPerkActivation.generated.h"
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class UPawnStat;
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UCLASS(Blueprintable, EditInlineNew)
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class UStatPerkActivation : public UFloatPerkActivation {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UPawnStat* PawnStat;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EPawnStatType StatType;
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public:
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UStatPerkActivation();
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};
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