23 lines
583 B
C++
Executable file
23 lines
583 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "SpriteRect.generated.h"
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USTRUCT(BlueprintType)
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struct FSpriteRect {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float Left;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float Top;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float Right;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float Bottom;
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FSD_API FSpriteRect();
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};
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