DRG-Femboy-Voice/Source/FSD/Public/SpiderLobberAnimInstance.h
2025-04-15 12:39:31 -07:00

43 lines
1.2 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "UObject/NoExportTypes.h"
#include "ShootingSpiderAnimInstance.h"
#include "SpiderLobberAnimInstance.generated.h"
class UHealthComponentBase;
UCLASS(Blueprintable, NonTransient)
class USpiderLobberAnimInstance : public UShootingSpiderAnimInstance {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FVector EffectiveLiquidInBum;
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
FFloatInterval LiquidInBumRange;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float LiquidInBumEaseInExp;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float LiquidInBumTimeToMax;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float LiquidInBumTimeToMaxShort;
public:
USpiderLobberAnimInstance();
UFUNCTION(BlueprintCallable)
void SetAttackIndex(int32 Index);
protected:
UFUNCTION(BlueprintCallable)
void ResetLiquidInBum();
UFUNCTION(BlueprintCallable)
void OnDeath(UHealthComponentBase* InHealthComponent);
};