43 lines
1.2 KiB
C++
Executable file
43 lines
1.2 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "UObject/NoExportTypes.h"
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#include "ShootingSpiderAnimInstance.h"
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#include "SpiderLobberAnimInstance.generated.h"
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class UHealthComponentBase;
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UCLASS(Blueprintable, NonTransient)
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class USpiderLobberAnimInstance : public UShootingSpiderAnimInstance {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FVector EffectiveLiquidInBum;
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UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
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FFloatInterval LiquidInBumRange;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float LiquidInBumEaseInExp;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float LiquidInBumTimeToMax;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float LiquidInBumTimeToMaxShort;
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public:
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USpiderLobberAnimInstance();
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UFUNCTION(BlueprintCallable)
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void SetAttackIndex(int32 Index);
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protected:
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UFUNCTION(BlueprintCallable)
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void ResetLiquidInBum();
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UFUNCTION(BlueprintCallable)
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void OnDeath(UHealthComponentBase* InHealthComponent);
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};
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