DRG-Femboy-Voice/Source/FSD/Public/SpecialAttackComponent.h
2025-04-15 12:39:31 -07:00

42 lines
1.2 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "AttackBaseComponent.h"
#include "NameDelegateDelegate.h"
#include "SpecialAttackComponent.generated.h"
class UAnimMontage;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class USpecialAttackComponent : public UAttackBaseComponent {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<UAnimMontage*> Montages;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FNameDelegate OnAttackActionNotify;
public:
USpecialAttackComponent();
protected:
UFUNCTION(BlueprintCallable)
void TriggerAttack(FName Name);
UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
UAnimMontage* SelectMontage() const;
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void Receive_OnPerformAttack();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void Receive_OnAborted();
UFUNCTION(BlueprintCallable)
void OnMontageEnded(UAnimMontage* Montage, bool interrupted);
UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
void OnFrozen(bool IsFrozen);
};