DRG-Femboy-Voice/Source/FSD/Public/SpawnSettings.h
2025-04-15 12:39:31 -07:00

27 lines
701 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "RandRange.h"
#include "SpawnSettings.generated.h"
class UNiagaraSystem;
class USoundCue;
UCLASS(Blueprintable)
class USpawnSettings : public UDataAsset {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, EditFixedSize, meta=(AllowPrivateAccess=true))
TArray<UNiagaraSystem*> SpawnEffects;
UPROPERTY(BlueprintReadWrite, EditAnywhere, EditFixedSize, meta=(AllowPrivateAccess=true))
TArray<USoundCue*> SpawnSounds;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FRandRange SpawnDuration;
public:
USpawnSettings();
};