DRG-Femboy-Voice/Source/FSD/Public/SpawnResourceGenerationItem.h
2025-04-15 12:39:31 -07:00

26 lines
683 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "GenerationItem.h"
#include "SpawnResourceGenerationItem.generated.h"
class UResourceData;
class USphereComponent;
UCLASS(Blueprintable)
class ASpawnResourceGenerationItem : public AGenerationItem {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UResourceData* Resource;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float BaseAmount;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
USphereComponent* Sphere;
public:
ASpawnResourceGenerationItem();
};