26 lines
683 B
C++
Executable file
26 lines
683 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "GenerationItem.h"
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#include "SpawnResourceGenerationItem.generated.h"
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class UResourceData;
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class USphereComponent;
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UCLASS(Blueprintable)
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class ASpawnResourceGenerationItem : public AGenerationItem {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UResourceData* Resource;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float BaseAmount;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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USphereComponent* Sphere;
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public:
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ASpawnResourceGenerationItem();
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};
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