DRG-Femboy-Voice/Source/FSD/Public/SpawnOnImpactDamageBonus.h
2025-04-15 12:39:31 -07:00

20 lines
470 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "DamageBonusBase.h"
#include "Templates/SubclassOf.h"
#include "SpawnOnImpactDamageBonus.generated.h"
class AActor;
UCLASS(Blueprintable, EditInlineNew)
class USpawnOnImpactDamageBonus : public UDamageBonusBase {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<AActor> ActorToSpawn;
public:
USpawnOnImpactDamageBonus();
};