47 lines
1.2 KiB
C++
Executable file
47 lines
1.2 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "FSDHUD.h"
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#include "NotificationEntry.h"
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#include "SpaceRigHUD.generated.h"
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class UObject;
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class UWindowWidget;
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UCLASS(Blueprintable, NonTransient)
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class ASpaceRigHUD : public AFSDHUD {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TArray<FNotificationEntry> NotificationQueue;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bNotificationQueueActive;
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public:
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ASpaceRigHUD();
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UFUNCTION(BlueprintCallable)
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void SetNotificationQueueActive(bool Inactive);
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protected:
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void ReceiveNotificationQueueActivated();
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void ReceiveNotificationAdded();
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public:
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UFUNCTION(BlueprintCallable)
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void QueueWindowClass(TSoftClassPtr<UWindowWidget> InWindowType);
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UFUNCTION(BlueprintCallable)
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void QueueNotificationObject(UObject* InObject);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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bool IsNotificationQueueEmpty() const;
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UFUNCTION(BlueprintCallable)
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UObject* DequeueNotificationObject();
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};
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