DRG-Femboy-Voice/Source/FSD/Public/SoundAfflictionEffect.h
2025-04-15 12:39:31 -07:00

31 lines
843 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "AfflictionEffect.h"
#include "SoundAfflictionEffect.generated.h"
class USoundCue;
UCLASS(Blueprintable)
class USoundAfflictionEffect : public UAfflictionEffect {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
USoundCue* BeginSound;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
USoundCue* EndSound;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool Attach;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName AttachBone;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float FadeOnLoopEndDuration;
public:
USoundAfflictionEffect();
};