21 lines
586 B
C++
Executable file
21 lines
586 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "TreasureRewarder.h"
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#include "SkinTreasureRewarder.generated.h"
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class UItemID;
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class UItemSkin;
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class USkinTreasureRewarder : public UTreasureRewarder {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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UItemSkin* GivenSkin;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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UItemID* GivenSkinID;
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USkinTreasureRewarder();
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};
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