DRG-Femboy-Voice/Source/FSD/Public/SkinTreasureRewarder.h
2025-04-15 12:39:31 -07:00

21 lines
586 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "TreasureRewarder.h"
#include "SkinTreasureRewarder.generated.h"
class UItemID;
class UItemSkin;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class USkinTreasureRewarder : public UTreasureRewarder {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UItemSkin* GivenSkin;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UItemID* GivenSkinID;
USkinTreasureRewarder();
};