27 lines
734 B
C++
Executable file
27 lines
734 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "EnemyDeepPathfinderCharacter.h"
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#include "Shredder.generated.h"
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class AActor;
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UCLASS(Blueprintable)
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class AShredder : public AEnemyDeepPathfinderCharacter {
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GENERATED_BODY()
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public:
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float FoldoutRange;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float SpinRange;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, Transient, meta=(AllowPrivateAccess=true))
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AActor* CurrentTarget;
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public:
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AShredder();
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virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
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};
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