31 lines
810 B
C++
Executable file
31 lines
810 B
C++
Executable file
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "EnemyPawn.h"
|
|
#include "ShootingPlant.generated.h"
|
|
|
|
class AActor;
|
|
|
|
UCLASS(Blueprintable)
|
|
class AShootingPlant : public AEnemyPawn {
|
|
GENERATED_BODY()
|
|
public:
|
|
protected:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, Transient, meta=(AllowPrivateAccess=true))
|
|
bool IsVisible;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, ReplicatedUsing=OnRep_Target, meta=(AllowPrivateAccess=true))
|
|
AActor* Target;
|
|
|
|
public:
|
|
AShootingPlant();
|
|
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
void SetTarget(AActor* NewTarget);
|
|
|
|
protected:
|
|
UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
|
|
void OnRep_Target();
|
|
|
|
};
|
|
|