33 lines
986 B
C++
Executable file
33 lines
986 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "Animation/AnimInstance.h"
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#include "SentryGunAnimInstance.generated.h"
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class ARedeployableSentryGun;
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class ASentryGun;
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UCLASS(Abstract, Blueprintable, NonTransient)
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class USentryGunAnimInstance : public UAnimInstance {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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ASentryGun* SentryGun;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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ARedeployableSentryGun* RedeployableSentryGun;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FRotator TurretRotation;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float YawOffset;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float BuildProgress;
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public:
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USentryGunAnimInstance();
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};
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