19 lines
437 B
C++
Executable file
19 lines
437 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "SeasonLevel.generated.h"
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class UReward;
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USTRUCT(BlueprintType)
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struct FSeasonLevel {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UReward* Reward;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UReward* specialReward;
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FSD_API FSeasonLevel();
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};
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