DRG-Femboy-Voice/Source/FSD/Public/ScalingMeshAfflictionItem.h
2025-04-15 12:39:31 -07:00

25 lines
721 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "EFrozenBitsSize.h"
#include "RandRange.h"
#include "ScalingMeshAfflictionItem.generated.h"
USTRUCT(BlueprintType)
struct FScalingMeshAfflictionItem {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName BoneName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FRandRange MeshScale;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EFrozenBitsSize FrozenBitsSize;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float ChanceToSpawn;
FSD_API FScalingMeshAfflictionItem();
};