DRG-Femboy-Voice/Source/FSD/Public/SaveGameSettings.h
2025-04-15 12:39:31 -07:00

20 lines
449 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Engine/DataAsset.h"
#include "SaveGameSettings.generated.h"
class UVanityItem;
UCLASS(Blueprintable)
class USaveGameSettings : public UDataAsset {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TMap<FGuid, UVanityItem*> CampaignVanityFixupList;
public:
USaveGameSettings();
};