20 lines
449 B
C++
Executable file
20 lines
449 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "Engine/DataAsset.h"
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#include "SaveGameSettings.generated.h"
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class UVanityItem;
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UCLASS(Blueprintable)
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class USaveGameSettings : public UDataAsset {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TMap<FGuid, UVanityItem*> CampaignVanityFixupList;
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public:
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USaveGameSettings();
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};
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