21 lines
527 B
C++
Executable file
21 lines
527 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "UObject/Object.h"
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#include "SavableObject.generated.h"
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UCLASS(Blueprintable)
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class USavableObject : public UObject {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(AdvancedDisplay, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool EnableDangerousSaveGameIDEditing;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FGuid SavegameID;
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public:
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USavableObject();
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};
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