DRG-Femboy-Voice/Source/FSD/Public/SavableDataAsset.h
2025-04-15 12:39:31 -07:00

32 lines
911 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Engine/DataAsset.h"
#include "SaveGameIDInterface.h"
#include "SavableDataAsset.generated.h"
class UBuildRestriction;
UCLASS(Blueprintable)
class USavableDataAsset : public UDataAsset, public ISaveGameIDInterface {
GENERATED_BODY()
public:
protected:
UPROPERTY(AdvancedDisplay, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool EnableDangerousSaveGameIDEditing;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGuid SavegameID;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UBuildRestriction* BuildRestriction;
public:
USavableDataAsset();
UFUNCTION(BlueprintCallable, BlueprintPure)
FGuid GetSavegameID() const;
// Fix for true pure virtual functions not being implemented
};