DRG-Femboy-Voice/Source/FSD/Public/STLMeshCarverComponent.h
2025-04-15 12:39:31 -07:00

28 lines
880 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Components/PrimitiveComponent.h"
#include "ECarveFilterType.h"
#include "STLMeshCarverComponent.generated.h"
class USTLMeshCarver;
class UTerrainMaterialBase;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class USTLMeshCarverComponent : public UPrimitiveComponent {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UTerrainMaterialBase* TerrainMaterial;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
USTLMeshCarver* MeshCarver;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
ECarveFilterType Filter;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool PreviewEnabled;
USTLMeshCarverComponent();
};