DRG-Femboy-Voice/Source/FSD/Public/ResourceLocation.h
2025-04-15 12:39:31 -07:00

23 lines
580 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "ResourceLocation.generated.h"
class UResourceData;
USTRUCT(BlueprintType)
struct FResourceLocation {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector Location;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UResourceData* Resource;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float BaseAmount;
FSD_API FResourceLocation();
};