27 lines
786 B
C++
Executable file
27 lines
786 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "ItemUpgradeElement.h"
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#include "Templates/SubclassOf.h"
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#include "ReplaceSkeletonMeshUpgradeElement.generated.h"
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class UAnimInstance;
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class USkeletalMesh;
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UCLASS(Blueprintable, EditInlineNew)
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class UReplaceSkeletonMeshUpgradeElement : public UItemUpgradeElement {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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USkeletalMesh* TargetMesh;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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USkeletalMesh* ReplaceWithMesh;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<UAnimInstance> ReplaceWithAnimInstance;
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public:
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UReplaceSkeletonMeshUpgradeElement();
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};
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