131 lines
4.4 KiB
C++
Executable file
131 lines
4.4 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "UObject/NoExportTypes.h"
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#include "UObject/NoExportTypes.h"
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#include "DeepPathfinderCharacter.h"
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#include "ERecallableActorState.h"
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#include "ReturnedSignatureDelegate.h"
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#include "Templates/SubclassOf.h"
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#include "Upgradable.h"
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#include "RecallableActor.generated.h"
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class AActor;
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class ARecallableActor;
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UCLASS(Abstract, Blueprintable)
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class ARecallableActor : public ADeepPathfinderCharacter, public IUpgradable {
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GENERATED_BODY()
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public:
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FRecallableActorStateChanged, ARecallableActor*, Sender, ERecallableActorState, State);
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FRecallableActorStateChanged OnStateChanged;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FReturnedSignature OnReturnFinish;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FReturnedSignature OnRelocateFinished;
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float AcceptanceRadius;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float AutoRecallDistance;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float RelocateLandingHeight;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<AActor> RelocationMarkerType;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, ReplicatedUsing=OnRep_RecallTarget, meta=(AllowPrivateAccess=true))
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TWeakObjectPtr<AActor> RecallTarget;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, ReplicatedUsing=OnRep_State, meta=(AllowPrivateAccess=true))
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ERecallableActorState State;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FTransform RelocateTransform;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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bool RelocateLanded;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TWeakObjectPtr<AActor> RelocationMarker;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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bool bInitialized;
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public:
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ARecallableActor();
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virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
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UFUNCTION(BlueprintCallable, Reliable, Server)
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void SetRecallTarget(AActor* NewTarget);
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UFUNCTION(BlueprintCallable, Reliable, Server)
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void Relocate(FVector NewLocation, FRotator NewRotation);
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protected:
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void ReceiveOnStateChanged();
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public:
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UFUNCTION(BlueprintCallable, Reliable, Server)
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void Recall();
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protected:
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void OnReturnSucceeded();
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void OnReturnFailed();
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UFUNCTION(BlueprintCallable)
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void OnRep_State(ERecallableActorState oldState);
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UFUNCTION(BlueprintCallable)
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void OnRep_RecallTarget();
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void OnRelocated();
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void OnRecallTargetChanged(AActor* NewTarget);
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UFUNCTION(BlueprintCallable)
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void OnPathFinished(bool success);
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void OnMoving();
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void OnMoveRequested();
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void OnMoveFinished(bool returnedHome);
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public:
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UFUNCTION(BlueprintCallable, BlueprintPure)
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bool GetIsReturning() const;
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UFUNCTION(BlueprintCallable, BlueprintPure)
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bool GetIsMovingOrMoveRequested() const;
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UFUNCTION(BlueprintCallable, BlueprintPure)
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bool GetIsMoving() const;
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UFUNCTION(BlueprintCallable, BlueprintPure)
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bool GetIsMoveRequested() const;
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protected:
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
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void BeginMove();
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// Fix for true pure virtual functions not being implemented
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};
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