DRG-Femboy-Voice/Source/FSD/Public/ReactiveTerrain.h
2025-04-15 12:39:31 -07:00

21 lines
557 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "ReactiveTerrain.generated.h"
class UStatusEffectsComponent;
UCLASS(Abstract, Blueprintable)
class UReactiveTerrain : public UObject {
GENERATED_BODY()
public:
UReactiveTerrain();
protected:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void Receive_OnActorLeft(UStatusEffectsComponent* StatusEffects);
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void Receive_OnActorEntered(UStatusEffectsComponent* StatusEffects);
};