24 lines
668 B
C++
Executable file
24 lines
668 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Components/ActorComponent.h"
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#include "RagdollItem.h"
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#include "RagdollManager.generated.h"
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class AActor;
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class UMaterialInstanceDynamic;
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class URagdollManager : public UActorComponent {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TArray<FRagdollItem> Items;
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public:
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URagdollManager();
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UFUNCTION(BlueprintCallable)
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void StartRagdoll(AActor* Actor, const TArray<UMaterialInstanceDynamic*>& Materials, float desiredDuration);
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};
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