DRG-Femboy-Voice/Source/FSD/Public/PushSatusEffectDamageBonusUpgrade.h
2025-04-15 12:39:31 -07:00

36 lines
1.1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "ItemUpgrade.h"
#include "Templates/SubclassOf.h"
#include "UpgradeValues.h"
#include "PushSatusEffectDamageBonusUpgrade.generated.h"
class AActor;
class AFSDPlayerState;
class UDamageCondition;
class UStatusEffect;
UCLASS(Blueprintable, EditInlineNew, MinimalAPI)
class UPushSatusEffectDamageBonusUpgrade : public UItemUpgrade {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<UStatusEffect> StatusEffect;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Chance;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool IgnoreArmorHit;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UDamageCondition* Condition;
public:
UPushSatusEffectDamageBonusUpgrade();
UFUNCTION(BlueprintCallable, BlueprintPure)
static FUpgradeValues GetUpgradedValue(TSubclassOf<AActor> Item, AFSDPlayerState* Player, TSubclassOf<UStatusEffect> NewStatusEffect);
};