66 lines
2.2 KiB
C++
Executable file
66 lines
2.2 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "EProspectorRobotState.h"
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#include "EnemyDeepPathfinderCharacter.h"
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#include "ProspectorRobot.generated.h"
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class AActor;
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class UMaterialInstanceDynamic;
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UCLASS(Blueprintable)
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class AProspectorRobot : public AEnemyDeepPathfinderCharacter {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float WorkingArmSpeed;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float EnginePowerMultiplier;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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AActor* Target;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float HeadResponsiveness;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float HeadSearchSpeed;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float HeadSearchMaxAngle;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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UMaterialInstanceDynamic* EngineMaterial;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, ReplicatedUsing=OnRep_ProspectorState, meta=(AllowPrivateAccess=true))
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EProspectorRobotState ProspectorState;
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public:
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AProspectorRobot();
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virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
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UFUNCTION(BlueprintCallable)
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void SetTarget(AActor* NewTarget);
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UFUNCTION(BlueprintCallable)
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void SetArmSpeed(float Speed);
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protected:
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void OnStateEnd(EProspectorRobotState oldState);
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void OnStateBegin(EProspectorRobotState NewState);
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UFUNCTION(BlueprintCallable)
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void OnRep_ProspectorState(EProspectorRobotState oldState);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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bool IsStateActive(EProspectorRobotState State) const;
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
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void ChangeState(EProspectorRobotState NewState);
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};
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