DRG-Femboy-Voice/Source/FSD/Public/PromotionRewardsLibrary.h
2025-04-15 12:39:31 -07:00

22 lines
758 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "ClaimableRewardEntry.h"
#include "PromotionRewardsLibrary.generated.h"
class APlayerController;
class UObject;
UCLASS(Blueprintable)
class UPromotionRewardsLibrary : public UBlueprintFunctionLibrary {
GENERATED_BODY()
public:
UPromotionRewardsLibrary();
UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContext"))
static bool HasPendingPromotionRewards(UObject* WorldContext);
UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContext"))
static bool ClaimPromotionRewards(UObject* WorldContext, APlayerController* PlayerController, TArray<FClaimableRewardEntry>& OutRewards, bool& OutFirstPromotion);
};