30 lines
834 B
C++
Executable file
30 lines
834 B
C++
Executable file
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/NoExportTypes.h"
|
|
#include "Templates/SubclassOf.h"
|
|
#include "ProjectileSpawnData.generated.h"
|
|
|
|
class AProjectile;
|
|
|
|
USTRUCT(BlueprintType)
|
|
struct FProjectileSpawnData {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSubclassOf<AProjectile> ProjectileClass;
|
|
|
|
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FFloatInterval HorizontalAngleOffset;
|
|
|
|
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FFloatInterval VerticalAngleOffset;
|
|
|
|
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FFloatInterval Delay;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool IsBallistic;
|
|
|
|
FSD_API FProjectileSpawnData();
|
|
};
|
|
|