DRG-Femboy-Voice/Source/FSD/Public/ProjectileExplosion.h
2025-04-15 12:39:31 -07:00

39 lines
1.2 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Engine/EngineTypes.h"
#include "ExplosionBaseComponent.h"
#include "ScaledEffect.h"
#include "ProjectileExplosion.generated.h"
class UForceFeedbackAttenuation;
class UForceFeedbackEffect;
class USoundCue;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UProjectileExplosion : public UExplosionBaseComponent {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FScaledEffect ExplosionEffect;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
USoundCue* ExplosionSound;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UForceFeedbackEffect* ForceFeedbackEffect;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UForceFeedbackAttenuation* ForceFeedbackAttanuation;
public:
UProjectileExplosion();
UFUNCTION(BlueprintCallable)
void SpawnEffectsFromHit(const FHitResult& Hit);
UFUNCTION(BlueprintCallable)
void SpawnEffects(FVector Location, FVector Normal);
};