DRG-Femboy-Voice/Source/FSD/Public/ProceduralSettings.h
2025-04-15 12:39:31 -07:00

39 lines
1.2 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "Templates/SubclassOf.h"
#include "ProceduralSettings.generated.h"
class AProceduralSetup;
class UBiome;
class UMissionTemplate;
class URoomDecorationObject;
UCLASS(Blueprintable)
class UProceduralSettings : public UDataAsset {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
URoomDecorationObject* MiningpodCalldownLocationDecoration;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<UMissionTemplate*> TestMissions;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<UBiome> TestBiome;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UBiome* DefaultBiome;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FText> GenericBiomeQuotes;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UMissionTemplate* DefaultMission;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<AProceduralSetup> CaveGeneratorPLSClass;
UProceduralSettings();
};