39 lines
1.2 KiB
C++
Executable file
39 lines
1.2 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Components/ActorComponent.h"
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#include "Engine/LatentActionManager.h"
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#include "ProceduralResources.generated.h"
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class AProceduralSetup;
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class FSD_API UProceduralResources : public UActorComponent {
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GENERATED_BODY()
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public:
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UProceduralResources();
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UFUNCTION(BlueprintCallable)
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void GenerateResources();
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UFUNCTION(BlueprintCallable, meta=(Latent, LatentInfo="LatentInfo"))
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static void GenerateMissingCarvedResources_Async(AProceduralSetup*& Setup, FLatentActionInfo LatentInfo);
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UFUNCTION(BlueprintCallable)
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void GenerateMissingCarvedResources();
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UFUNCTION(BlueprintCallable, meta=(Latent, LatentInfo="LatentInfo"))
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static void GenerateCarvedResources_Async(AProceduralSetup*& Setup, FLatentActionInfo LatentInfo);
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UFUNCTION(BlueprintCallable)
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void GenerateCarvedResources();
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UFUNCTION(BlueprintCallable)
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void CreateResourcesFromObjectives();
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UFUNCTION(BlueprintCallable)
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void CountGeneratedCarvedResources();
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UFUNCTION(BlueprintCallable)
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void CountFinalGeneratedCarvedResources();
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};
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