DRG-Femboy-Voice/Source/FSD/Public/ProceduralResources.h
2025-04-15 12:39:31 -07:00

39 lines
1.2 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "Engine/LatentActionManager.h"
#include "ProceduralResources.generated.h"
class AProceduralSetup;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class FSD_API UProceduralResources : public UActorComponent {
GENERATED_BODY()
public:
UProceduralResources();
UFUNCTION(BlueprintCallable)
void GenerateResources();
UFUNCTION(BlueprintCallable, meta=(Latent, LatentInfo="LatentInfo"))
static void GenerateMissingCarvedResources_Async(AProceduralSetup*& Setup, FLatentActionInfo LatentInfo);
UFUNCTION(BlueprintCallable)
void GenerateMissingCarvedResources();
UFUNCTION(BlueprintCallable, meta=(Latent, LatentInfo="LatentInfo"))
static void GenerateCarvedResources_Async(AProceduralSetup*& Setup, FLatentActionInfo LatentInfo);
UFUNCTION(BlueprintCallable)
void GenerateCarvedResources();
UFUNCTION(BlueprintCallable)
void CreateResourcesFromObjectives();
UFUNCTION(BlueprintCallable)
void CountGeneratedCarvedResources();
UFUNCTION(BlueprintCallable)
void CountFinalGeneratedCarvedResources();
};