44 lines
1.8 KiB
C++
Executable file
44 lines
1.8 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "UObject/NoExportTypes.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "RoomNode.h"
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#include "Templates/SubclassOf.h"
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#include "ProceduralFunctionLibrary.generated.h"
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class AProceduralSetup;
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class UBiome;
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class UDebrisPositioning;
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class UFXSystemAsset;
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class UObject;
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class UObjective;
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UCLASS(Blueprintable)
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class UProceduralFunctionLibrary : public UBlueprintFunctionLibrary {
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GENERATED_BODY()
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public:
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UProceduralFunctionLibrary();
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UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
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static void SpawnTerrainImpact(UObject* WorldContextObject, UFXSystemAsset* particle, const FVector& Location, FRotator Rotation);
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UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
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static AProceduralSetup* GetProceduralSetup(UObject* WorldContextObject);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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static int32 GetObjectiveXP(TSubclassOf<UObjective> objectiveClass, float missionLength);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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static int32 GetObjectiveCredits(TSubclassOf<UObjective> objectiveClass, float missionLength);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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static UBiome* GetBiome(TSubclassOf<AProceduralSetup> levelSetup);
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UFUNCTION(BlueprintCallable)
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static void CreateEntrances(AProceduralSetup* pls, UPARAM(Ref) FRoomNode& Room, int32 exitCount, int32 entranceCount, UDebrisPositioning* exitPositioning, UDebrisPositioning* entrancePositioning);
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
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static bool AllControllersFinishedTransitionToPlay(UObject* WorldContextObject);
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};
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