24 lines
680 B
C++
Executable file
24 lines
680 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "PrePlacedEncounterItem.generated.h"
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class AEncounterActor;
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class UEnemyDescriptor;
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USTRUCT(BlueprintType)
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struct FPrePlacedEncounterItem {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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UEnemyDescriptor* descriptor;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FTransform Location;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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AEncounterActor* EncounterActor;
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FSD_API FPrePlacedEncounterItem();
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};
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