DRG-Femboy-Voice/Source/FSD/Public/PrePlacedEncounterItem.h
2025-04-15 12:39:31 -07:00

24 lines
680 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "PrePlacedEncounterItem.generated.h"
class AEncounterActor;
class UEnemyDescriptor;
USTRUCT(BlueprintType)
struct FPrePlacedEncounterItem {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UEnemyDescriptor* descriptor;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FTransform Location;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
AEncounterActor* EncounterActor;
FSD_API FPrePlacedEncounterItem();
};